This is a an interesting TEDx video about gamification.
Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader.
He is the chair of the Gamification Summit and Workshops, and is co-author of the book “Game-Based Marketing, where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business.
An interesting video about competitive gaming and spectator sports.
As our South Korean friends can confirm, video games can most definitely be a spectator sport. But will they ever catch on in a huge way in the good ol’ U.S. of A?
Well, pro leagues already exist, but to know if they’ll ever reach the levels of March Madness and Superbowl Sunday, we need to take a closer look at traditional sports spectatorship to figure out the REAL reason we watch.
It’s more than just winning and losing: there are characters, rivalries, histories, and a host of other background information that coalesce into an AMAZING story, and we’re dying to know the ending. Could eSports ever achieve this level of storytelling? Watch the episode to find out!
This is an interesting video about using games for education purposes, and specifically Minecraft.
This totally amazing video game allows you to build your own world from scratch, what’s not to like?!?! But it may be good for more than just fun and games. Some experts have brought Minecraft into the classroom, allowing teachers to customize lessons and students to engage with concepts in new ways. And while educational games aren’t new, Minecraft has some unique advantages that could usher in a new direction in education. In the future, students across the world may spend their class time punching trees.
Who dosen’t want 10 extra years ?
Who is this game designer with such a high goal ?
Her speaker page from TED.com has some more informations :
Jane McGonigal asks: Why doesn’t the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we’re surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer and director of game R&D at the Institute for the Future, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain–and improve–the way we learn, work, solve problems, and lead our real lives.
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them–and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
More info about the TED video:
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.